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Runaway: A Road Adventure – A Classic Graphic Adventure Game with a French Twist


Runaway: A Road Adventure - A Classic Graphic Adventure Game with a French Twist

If you are a fan of graphic adventure games, you might have heard of Runaway: A Road Adventure, a 2001 game developed by Pendulo Studios and published by Dinamic Multimedia. The game follows the story of Brian Basco, an American college student who gets involved in a dangerous adventure with Gina Timmins, a witness of a Mafia murder. Together, they travel across the United States, solving puzzles, meeting quirky characters and uncovering the secrets of a mysterious crucifix.

Runaway: A Road Adventure is inspired by the road movie genre and films such as Pulp Fiction and Raising Arizona. The game features a blend of humor and drama, with witty dialogues and unexpected twists. The game also boasts a distinctive visual style, with pre-rendered 3D characters with toon shading and colorful backgrounds. The game has an original soundtrack composed by David García-Morales, with over 24 songs in different genres.

Runaway: A Road Adventure was a hit in Europe, especially in France, where it sold over 600,000 units and won several awards. The game was praised for its engaging story, charming characters, clever puzzles and immersive atmosphere. The game also spawned two sequels: Runaway 2: The Dream of the Turtle (2006) and Runaway: A Twist of Fate (2009), which continued the adventures of Brian and Gina.

If you want to experience Runaway: A Road Adventure for yourself, you can find it on Steam for $4.99. You can also check out the other games by Pendulo Studios, such as Hollywood Monsters, The Next BIG Thing and Yesterday. If you are looking for a classic graphic adventure game with a French twist, Runaway: A Road Adventure is a game you don’t want to miss.

Runaway: A Road Adventure is a point and click adventure game, which means that the gameplay consists of exploring different locations, collecting and using items, talking to other characters and solving puzzles. The game has a linear structure, divided into six chapters, each with its own setting and challenges. The game also has a hint system that can be accessed by calling Sushi, Brian’s friend, on a cell phone.

The game has a lot of references to pop culture, especially movies, such as Star Wars, Indiana Jones, The Godfather, The Silence of the Lambs and many others. The game also has a lot of humor and sarcasm, often breaking the fourth wall and making fun of adventure game clichés. The game also has some mature themes and scenes, such as violence, nudity and drug use.

Runaway: A Road Adventure is a game that will appeal to fans of graphic adventure games who enjoy a good story, memorable characters, challenging puzzles and a lot of fun. The game has been praised for its high production values, its original soundtrack and its voice acting. The game also has a loyal fan base that still appreciates its charm and quality.

Runaway: A Road Adventure was released in Spain in 2001, but it took two years for the game to reach other markets, such as Germany, France and the United States. The game received different reactions from critics and players depending on the region. In general, the game was well-received in Europe, where the adventure genre was still popular, but it was met with mixed reviews in the United States, where the genre was in decline.

The game was praised for its engaging story, charming characters, clever puzzles and immersive atmosphere by publications such as PC Games, Jeuxvideo.com and Adventure Gamers. The game also won several awards, such as the Best Adventure Game of 2003 by a panel of journalists and industry figures in France. The game also sold over 600,000 units across Europe by 2006, making it one of the most successful adventure games of its time.

However, the game also faced some criticism, especially from American reviewers, who found the game to be too easy, too linear, too clichéd and too dated. Some publications such as GameSpot, IGN and Computer Gaming World gave the game low scores and complained about its technical issues, its voice acting, its dialogue and its graphics. The game also failed to make a significant impact on the American market, where it faced competition from more action-oriented games.

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